Army Men III Now Open-Source!

It has been a whopping 2 decades (20 years) since the release of Army Men in 1998 and It’s been roughly two years since Army Men III has been canceled, and some fans of the community still have a hard time moving on. I still can not promise a revival of the game and I don’t plan on returning but instead of letting all of our work fall into the depths of obscurity, I’ve decided to release the source code and content for anyone to use in your future projects. If you wish to make another fangame in tribute to Army Men or even our own game, you now have the means to do so.

Army Men Online is still a plan I intend to continue working on however I can no longer guarantee when it will ever be released, especially now that I have finally acquired a part-time job as well as focusing on future endeavors.

Perhaps someone else will be better suited to continue where I’ve failed. If not, well at least I can now soundly sleep at night knowing AM3 did not entirely go to waste. Happy Anniversary and have fun.

As an added bonus, here is this specially-made track to celebrate.

Real Combat, Plastic Men.

Download the Source at SourceForge
Tortoise SVN Required

Use this link to checkout the download.
svn://svn.code.sf.net/p/armymen3/code-0/Army Men III/

Army Men III may have died, but the future of Néotl Empire has not. Follow us on social media and join us on our future endeavors!

Fan us on Facebook
Establish, Explore, Expand.

 

Advertisements

Army Men III Beta Version 1.2 Update Released!

After 2 years, Beta 1.2 is finally released! Because Unreal Engine 4 is now free (and the anti-mod support barrier is removed), this will be the last release using UDK as we are currently migrating to Unreal Engine 4. UE4 provided much better opportunities that are otherwise impossible or very hard to achieve in UDK (unless I buy the UE3 license and get the full source code).

Army Men III Banner - Download Now

System Requirements

Minimum Specs:

  • Windows XP SP3 or Windows Vista
  • 2.0+ GHz processor
  • 2GB system RAM
  • SM3-compatible video card
  • 5GB Free hard drive space

Recommended:

  • Windows 7 64-bit
  • 2.0+ GHz multi-core processor
  • 4GB System RAM
  • NVIDIA 200 series or higher graphics card
  • Plenty of HDD space

Minimum for DirectX11:

  • Windows Vista
  • 2.0+ GHz processor
  • 2GB system RAM
  • DX11 Graphics Card: Nvidia: 400 series or above ATI: 5000 series or above
  • 5GB Free hard drive space

Known Bugs/Issues/Fixes

New Update Improvements.

  • IK Bones were partially fixed (including the dual-wield issue
  • Sprinting stamina has been doubled.
  • The vehicle physics are no longer wacky.
  • Most NPCs now respond better to Line-of-Sight and Hearing threshold (can see and hear targets more effectively) also seemed to fix or crippled the lagging issue from the sight counter timer.
  • The simple command system is fully functional – By default, press C to order your allies to follow, C again to order them to stop. (NOTE – only some allied soldiers will follow you)
  • Added an additional command to order them to move to location (press V).
  • The grenade now only detonates when it touches a target or
  • Save system features for Mission 05 has been improved.
  • Resolved saving glitches in skirmish mission “Plastic Dinner Special”.
  • Dual wielding system now requires the player to pickup another weapon of the same type to dual-wield it.

Army Men Specific – Bugs/Issues still remaining.

  • We are still struggling with fixing the IK Bone solvers (although we somehow fixed the glitched issue with dual wielding).
  • Some NPCs (e.g. Zombies) may still have their target stuck at enemies far away from them, thus not responding to sight and hearing targets (actually have to shoot them for them to attack ya)
  • Some missions may lag at the beginning due to loading the AI and scripted events.
  • Some NPCs would turn to ‘Idle’ state after performing a melee or special attack (e.g. Berserker).
  • The grenade may sometimes get stuck and will not detonate.
  • Save system is sometimes flawed.
  • Sometimes dead NPC physics may become wacky (due to collision of certain static meshes).
  • Pressing Middle Mouse on a dual-wieldable weapon or switching a new weapon after dual-wielding your previous weapon may sometimes prevent the player from throwing grenades. To resolve, return to that dual-wielded weapon and disable dual-wielding (by default, ‘Middle Mouse’).
  • There is a glitch with FP Arms appear after the player dies. This usually happens when you enter first person mode on any vehicles that allow the player to be visible (e.g. Mounted HMG emplacements).

UDK Specific – Bugs/Issues we CAN NOT fix on our own (Epic Games will have to do that instead).

  • Sometimes, the terrain collision for some reason started becoming rather bizarre after changing resolution or “Alt-Tabing” out of the game for whatever reason.
  • The game may sometimes freeze and crash during gameplay.
  • The game would sometimes crash when selecting a mission (Campaign or Skirmish) or exiting the game.
  • Some of the AI objectives may not become invincible when scripted to do so, since the game was cooked and packaged (e.g. Flak Gun in Mission 05: Demolitian)

If you find any additional bugs and/or other issues, post them in the forums via the Bugs and Support section.

If anyone could also provide additional download links to the updated game, we would really appreciate it.

Don’t forget to follow us via our icons below, This game really needs more publicity.

Fan us on Facebook

Establish, Explore, Expand.
Neotl Empire

Work In Progress (1/1/14) – Happy New Years Day!

We’ve been M.I.A. during the past months (again…), so to make it up, we have uploaded a video celebrating the brand new year of 2014!

“Secrets vs Difficulty”

Unfortunately we do not have much content to share at this point since we are pretty much wrapping up on the beta release (mostly polishing tasks), however we will post three images of the few secret missions you may be lucky enough to come across (depending on game difficulty).

Random Secret Random SecretRandom Secret

Please note that as of now in this upcoming Beta update release, there are only a few secret missions and areas in this release and there will be more towards the final release (along with a VERY special surprise on the story and gameplay).

So to summarize this: The higher the difficulty, the more secrets will be revealed.

That’s all for now folks! If you have not tried the Beta, be sure to do so here.

Don’t forget to follow us via our icons below, This game really needs more publicity.Fan us on Facebook

Thanks!
Neotl Empire.

Army Men III Beta Version Released!

Due to unexpected difficulties that caught us by surprise in the cooking and packing process, we have released a critical update to resolve the troubles!

At last after struggling through a few packaging difficulties, the Beta version is finally released and ready to go! Right on this very day of the…

15th Anniversary of Army Men!

(Trailer Coming Soon)

Army Men III Banner - Download Now

You may need to download this plugin in order to download the game properly here.
You can also try using the MeGa Downloader by clicking here.

Known Bugs/Issues

Army Men Specific – Bugs/Issues we CAN eventually fix.

  • We are still struggling with fixing the IK Bone solvers (most likely a UDK-based bug).
  • The vehicle physics tend to get wacky (probably because UnrealPhysics are On)
  • After switching from dual-wielding, the left hand would not return in place as it should.
  • Some missions would lag at the beginning due to loading the AI and scripted events.
  • Some NPCs would turn to Idle state after performing a melee or special attack (e.g. Berserker).
  • Some of the static mesh objects in certain missions are missing collision (e.g. Pipe Dreams)
  • Save systems are sometimes flawed.

UDK Specific – Bugs/Issues we CAN NOT fix on our own (Epic Games will have to do that instead).

  • The terrain collision for some reason started becoming rather bizzare after packaging the game.
  • The AI would sometimes become semi-function after packaging the game.
  • The game would sometimes crash when selecting a mission (Campaign or Skirmish) or exiting the game.
  • Some of the AI objectives would not become invincible when scripted to do so, since the game was cooked and packaged (e.g. Flak Gun in Mission 05: Demolitian)

System Requirements

Minimum Specs:

  • Windows XP SP3 or Windows Vista
  • 2.0+ GHz processor
  • 2GB system RAM
  • SM3-compatible video card
  • 3GB Free hard drive space

Recommended:

  • Windows 7 64-bit
  • 2.0+ GHz multi-core processor
  • 4GB System RAM
  • NVIDIA 200 series or higher graphics card
  • Plenty of HDD space

Minimum for DirectX11:

  • Windows Vista
  • 2.0+ GHz processor
  • 2GB system RAM
  • DX11 Graphics Card: Nvidia: 400 series or above ATI: 5000 series or above
  • 3GB Free hard drive space

Known Bugs/Issues/Fixes

New Update Improvements.

  • IK Bones were partially fixed (including the dual-wield issue)
  • The vehicle physics are only less whacky now (still trying to get rid of the craziness)
  • Most NPCs now respond better to Line-of-Sight and Hearing threshold (can see and hear targets more effectively).
  • Fix the crash of certain missions (e.g. Earning a Living)
  • The simple command system is fully functional – Press V to order your allies to follow, V again to order them to stop. (NOTE – only some allied soldiers will follow you)
  • The grenade now only detonates when it touches a target or
  • Save system features for Mission 05 has been improved.

Army Men Specific – Bugs/Issues we CAN eventually fix.

  • We are still struggling with fixing the IK Bone solvers (although we somehow fixed the glitched issue with dual wielding).
  • Some NPCs (e.g. Zombies) may still have their target stuck at enemies far away from them, thus not responding to sight and hearing targets (actually have to shoot them for them to attack ya)
  • Some missions may lag at the beginning due to loading the AI and scripted events.
  • Some NPCs would turn to Idle state after performing a melee or special attack (e.g. Berserker).
  • The grenade may sometimes get stuck and will not detonate.
  • Save system is sometimes flawed.
  • Body dismemberment is somehow flawed – E.g. the Tan soldier’s leg will still exist even after spawning the leg gib.

UDK Specific – Bugs/Issues we CAN NOT fix on our own (Epic Games will have to do that instead).

  • The terrain collision for some reason started becoming rather bizarre after changing resolution or “Alt-Tabing” out of the game for whatever reason.
  • The game may sometimes freeze and crash during gameplay.
  • The game would sometimes crash when selecting a mission (Campaign or Skirmish) or exiting the game.
  • Some of the AI objectives may not become invincible when scripted to do so, since the game was cooked and packaged (e.g. Flak Gun in Mission 05: Demolitian)

If you find any additional bugs and/or other issues, post them in the forums via the Bugs and Support section.

If anyone could also provide additional download links to the updated game, we would really appreciate it.