Army Men III Postponed for the Time Being

I made an article on the main site stating the true status of this game and the plans for Neotl Empire but I feel I need to reiterate it here.

Army Men Online will still be worked on meanwhile, despite what the video or others suggests, but we want to get the IP situation settled before AMO’s release. The last thing NE wants is to waste time on a game that has little to no player-base and empty servers.

Army Men III will resume production after AMO reaches it’s open-beta phase.


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Establish, Explore, Expand.
Neotl Empire

Rest In Peace - Army Men III (2004 - 2016)


It pains us to say this but AM3 took some heavy hits during it’s lifetime and after so many years taking care of it, I finally made the hardest decision I’ve done in my entire life. I took it out the back…. and put it down with my M14 Sniper Rifle. Those days we’ve spent shedding tears for our child and the days we cherished it shall never fall in vain. Further more, I am quitting game dev. It used to be my life long hobby I always enjoyed and used to cope with my depression from the bullying and violence I’ve faced when I was young but now… The industry today is not what it used to have been, for better AND worse, and I do not like what it has come anymore. Abuse of Early-Access, MT frenzy, Disrespect of crowdfunding backers, pushing extremist agendas instead of gameplay value, the list goes on.

My apologies folks but the gaming industry at least on the social and commercial aspect is either becoming a sinking ship or taking a dangerous route straight to Hell.

Lord Iheanacho signing off…

Rest In Peace – Army Men III (2004 – 2016)

AM3_Portrait AM3_MercyKillRest In Peace - Army Men III (2004 - 2016)

April Fools

Army Men III Headline Banner V1.2

Army Men III Beta Version 1.2 Update Released!

After 2 years, Beta 1.2 is finally released! Because Unreal Engine 4 is now free (and the anti-mod support barrier is removed), this will be the last release using UDK as we are currently migrating to Unreal Engine 4. UE4 provided much better opportunities that are otherwise impossible or very hard to achieve in UDK (unless I buy the UE3 license and get the full source code).

Army Men III Banner - Download Now

System Requirements

Minimum Specs:

  • Windows XP SP3 or Windows Vista
  • 2.0+ GHz processor
  • 2GB system RAM
  • SM3-compatible video card
  • 5GB Free hard drive space


  • Windows 7 64-bit
  • 2.0+ GHz multi-core processor
  • 4GB System RAM
  • NVIDIA 200 series or higher graphics card
  • Plenty of HDD space

Minimum for DirectX11:

  • Windows Vista
  • 2.0+ GHz processor
  • 2GB system RAM
  • DX11 Graphics Card: Nvidia: 400 series or above ATI: 5000 series or above
  • 5GB Free hard drive space

Known Bugs/Issues/Fixes

New Update Improvements.

  • IK Bones were partially fixed (including the dual-wield issue
  • Sprinting stamina has been doubled.
  • The vehicle physics are no longer wacky.
  • Most NPCs now respond better to Line-of-Sight and Hearing threshold (can see and hear targets more effectively) also seemed to fix or crippled the lagging issue from the sight counter timer.
  • The simple command system is fully functional – By default, press C to order your allies to follow, C again to order them to stop. (NOTE – only some allied soldiers will follow you)
  • Added an additional command to order them to move to location (press V).
  • The grenade now only detonates when it touches a target or
  • Save system features for Mission 05 has been improved.
  • Resolved saving glitches in skirmish mission “Plastic Dinner Special”.
  • Dual wielding system now requires the player to pickup another weapon of the same type to dual-wield it.

Army Men Specific – Bugs/Issues still remaining.

  • We are still struggling with fixing the IK Bone solvers (although we somehow fixed the glitched issue with dual wielding).
  • Some NPCs (e.g. Zombies) may still have their target stuck at enemies far away from them, thus not responding to sight and hearing targets (actually have to shoot them for them to attack ya)
  • Some missions may lag at the beginning due to loading the AI and scripted events.
  • Some NPCs would turn to ‘Idle’ state after performing a melee or special attack (e.g. Berserker).
  • The grenade may sometimes get stuck and will not detonate.
  • Save system is sometimes flawed.
  • Sometimes dead NPC physics may become wacky (due to collision of certain static meshes).
  • Pressing Middle Mouse on a dual-wieldable weapon or switching a new weapon after dual-wielding your previous weapon may sometimes prevent the player from throwing grenades. To resolve, return to that dual-wielded weapon and disable dual-wielding (by default, ‘Middle Mouse’).
  • There is a glitch with FP Arms appear after the player dies. This usually happens when you enter first person mode on any vehicles that allow the player to be visible (e.g. Mounted HMG emplacements).

UDK Specific – Bugs/Issues we CAN NOT fix on our own (Epic Games will have to do that instead).

  • Sometimes, the terrain collision for some reason started becoming rather bizarre after changing resolution or “Alt-Tabing” out of the game for whatever reason.
  • The game may sometimes freeze and crash during gameplay.
  • The game would sometimes crash when selecting a mission (Campaign or Skirmish) or exiting the game.
  • Some of the AI objectives may not become invincible when scripted to do so, since the game was cooked and packaged (e.g. Flak Gun in Mission 05: Demolitian)

If you find any additional bugs and/or other issues, post them in the forums via the Bugs and Support section.

If anyone could also provide additional download links to the updated game, we would really appreciate it.

Don’t forget to follow us via our icons below, This game really needs more publicity.

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Establish, Explore, Expand.
Neotl Empire

April Fools

Army Men III Deluxe Edition (April Fool’s 2015)

We’ve totally gone commercial!

That’s right folks! Take-Two Interactive contacted us and they wanted to make our game commercial. Because they are the higher up companies and they own the IP, we can’t really say no. We gotta do it or we’ll get canned. We will also have commercial DLC releases, scripted interactive movie experience that feels like a disney tour ride, limited restrictive content, and Army Men: Online will have a monthly subscription service. Money, Money, Money! Just another typical Sarge’s Heroes clone. Going back to 3DO Company’s old ways and rush games like no tomorrow for a quick buck. Yep, we are absolutely going FULL Activision on yo asses brah!

Video says it all folks. Screw you, give me money! $$$

If you find a problem with this decision or you just want to rage and bomb the living sh*t out of us about how horrible greedy sellout developers we are, you can file your complaints here.

Meanwhile subscribe to us like y’all do with them monthly Call of Duty releases!

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April Fools!
Neotl Empire.

Rise from the Absence – Happy New Years Day 2015!

Wow…It’s been literally a year since we’ve posted anything on this page and today’s the day I explain why. Before you ask, no the project isn’t dead but we have some roadblocks in the way.

99 Problems (Thankfully a broken computer is no longer one of em)

For those that don’t know, there aren’t many of the us left on the team. In fact, there’s only two of us still truly dedicated to the game; The storywriter and myself, the lead developer. Unfortunately with college hogging more and more of my time ever since the Beta release, my time grows ever more scarce as each college term passes.

Beta 1.2 was supposed to be released in September 2013 but financial problems within my family as well as events that happened throughout my college campus forced a change of plans. That and my last computer decided to rage quit on me in May 2014 and it took a few months to get a new one. I was lucky enough to backup the data of the game but without a computer, development was effectively brought to a screeching halt. Luckily, a family friend saved us by helping me buy a new computer.

Help Wanted

Self-explanatory. We need artists. Modelers primarily but anyone good at making textures too would be a great help. Preferably ones who are familiar with the UDK.

One thing: There’s no money involved. The only thing I can pay you with is your name listed in the credits. I’m very sorry but this is after all a non-commercial game and I barely have any money myself. Don’t know what else to tell you…

Also, thank you to everyone who have patiently waited for this game over the years. Rest assured, it’s not dead but if you guys wanna see this game anytime soon, we need help. Badly. The game itself is more or less functional by now but we need artists to put the final touches on it.

Finally, I know it’s not much but here’s some latest screenshots of the progress we made and a taste of what’s to come in the final version, courtesy of Alfie Feltham (for the BSP geometry work).

Screenshots - Toy Store WIP
Screenshots - Toy Store WIP
Screenshots - Toy Store WIP
Screenshots - Toy Store WIP
Screenshots - Toy Store WIP

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Neotl Empire.

AM3Poster_NewYears - Text

Work In Progress (1/1/14) – Happy New Years Day!

We’ve been M.I.A. during the past months (again…), so to make it up, we have uploaded a video celebrating the brand new year of 2014!

“Secrets vs Difficulty”

Unfortunately we do not have much content to share at this point since we are pretty much wrapping up on the beta release (mostly polishing tasks), however we will post three images of the few secret missions you may be lucky enough to come across (depending on game difficulty).

Random Secret Random SecretRandom Secret

Please note that as of now in this upcoming Beta update release, there are only a few secret missions and areas in this release and there will be more towards the final release (along with a VERY special surprise on the story and gameplay).

So to summarize this: The higher the difficulty, the more secrets will be revealed.

That’s all for now folks! If you have not tried the Beta, be sure to do so here.

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Neotl Empire.

Work In Progress (9/12/13) – Major Improvements and Beta 1.2 Update

It’s been 4 months since we have posted any major progress updates on the Army Men III Beta release. We have been busy behind the scenes repairing many bugs and issues found in the 1st beta release as well as improving on the game’s quality. But how could we ever forget our fans?

Beta 1.2 Update

We released the first Beta release on April 30th 2013 and although it did receive a fairly decent amount of reception, we really felt we could have did better to improve the game. More especially the cinematics and gameplay art. Some of you may noticed the different changes in some of the art (such as the sandbox mission). Unfortunately, I panicked on the art side after receiving feedback from Polycount, personal mentors, and other advice from all possible directions. I was so busy trying to satisfy their art requirements to reach AAA quality that seeing the April 30th release/countdown was really imminent, I just basically panicked.

That is why this next beta update and most other releases will be a proximity release, which I would define as a TBD release or as some would know as – “when it’s done”. We are currently improving the in-game cinematic scenes and the Bink FMVs to meet AAA quality, as well as improving the game’s art quality and clear as many bugs and issues as possible, more especially that annoying vehicle physics glitch, the overly-difficulty AI, and the hidden glitch on the transition of Mission 6 (we already fixed the three). You might also come across more secrets in this updated release….
*cough* Secret mission paths *cough*

Though, if you have not tried the previous updated release you can download it below.

Army Men III Banner - Download Now

Meanwhile, here is an example of what he have completed so far.

Graphical Improvements on Level Design.Graphical Improvements on Level Design.Graphical Improvements on Level Design.Graphical Improvements on Level Design.Graphical Improvements on Level Design.Graphical Improvements on Level Design.Graphical Improvements on Level Design.Graphical Improvements on Level Design.Graphical Improvements on Level Design.Graphical Improvements on Level Design.
Graphical Improvements on Level Design.


We have welcomed another music composer to the empire (Neotl Empire). Samuel Garner has done a wodnerful job on creating the new music tracks which will replace some of our older tracks, even the original title theme I have composed in 2008.

New Website

As some of you may already know from our minor update article post, our official website has expired and before I could renew the domains, someone else (presumably, a domain reseller organization), have acquired the Lord Ihean and Army Men 3 domains and we are currently trying to acquire them back.

On the bright side, we have finally managed to re-established our new website!

….Which we will use as a hub to host Army Men III and many of our future projects (games, machinima videos, films, etc.) though, we are still working on acquiring a new website specifically for Army Men III.

That’s all for today folks! Tracks on IndieDB for more updates, or visit our social networks, and enjoy a drink of our finest Imperium *new game incoming*.

Imperium Energy Drink
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